AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on Android in Norway: Q4 2022
Discover how the top 5 hypercasual games performed on Android in Norway during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top hypercasual games on the Android platform in Norway showcased diverse trends in downloads, revenue, and active users. Here's an overview of their performance based on data from Sensor Tower.
Cash Carnival Coin Pusher Game by Chivalry Technology Co., Limited saw a notable increase in weekly downloads, peaking at nearly 14K in late October. Weekly active users followed a similar upward trend, reaching 12.2K by the end of October, before experiencing a gradual decline to around 10K by the end of December.
Tap Away from Popcore Games had a steady performance in weekly downloads, with numbers fluctuating between 1K and 2K throughout the quarter. The game's weekly active users mirrored this trend, starting at 7.9K in late September and ending the year at approximately 4.8K. Revenue for Tap Away was minimal, with a peak of $10 in the last week of December.
Tic Tac Toe Glow: 2 Player XO by CDT Puzzle Studio showed consistent growth in weekly downloads, starting at 498 in late September and reaching over 1.2K by mid-December. Active users also increased steadily, from 620 in the last week of September to 3.5K by the end of December.
Hunt & Seek from Kwalee Ltd experienced a significant jump in weekly downloads in its initial weeks, peaking at 3.2K in early November. This was reflected in the active user base, which rose from 186 in late October to over 3.4K in early November. However, both metrics saw a decline towards the end of the quarter. The game generated modest revenue, peaking at $20 in the first week of November.
Lifting Hero by Rollic Games showed varied performance in weekly downloads, with a peak of 2.3K in early October. Active users also saw a peak of 2.9K around the same time, before stabilizing at around 1.3K towards the end of December. The game's revenue peaked at $10 in the first week of December.
For more detailed insights and data on app performance, visit Sensor Tower.